The first ninja, Yaksha, is more like Kunoichi in terms of nimble movement and her propensity to eat attacks if you aren't paying attention, but her long arms make up for her lack of projectiles. You can unlock one new ninja when you beat the game for the first time and another new ninja if you beat the game on the unlocked hard difficulty level. There are a few things that give you a reason to return. That seems like the game is made strictly for rentals, especially since using a continue means starting at the last screen fadeout, rather than at the start of a level. With some restarts in mind, you'll get through the game's eight levels in about two hours while playing solo and much less time if you're going co-op. Since it is originally based on an arcade game, the title itself is quite short. The mode is actually separate from the main solo campaign, but the level layouts and order remain the same, so you aren't missing anything while playing with a friend, provided you're fine with this being a local-only mode instead of something that can be played online. That seems like a given nowadays, but the SNES release didn't have that feature, a fact that arcade fans lamented. One thing that will certainly please players is the fact that The Ninja Saviors now sports a co-op mode. Kamaitachi sits as an average character, since he's a hair slower than Kunoichi, and his range doesn't match Ninja, but he is good for those who want more of a challenge. Ninja is the big bruiser who moves slowly but is a perfect character for first-time players, as he hits hard and has an attack combo that takes care of enemies in front of and behind him. Kunoichi is the lightweight of the group, and she's the only one of the trio who has projectile attacks to go along with her melee. This isn't just an aesthetic choice, as each character has a different move set and traits. While button-mashing and learning to throw will take you quite far, it's essential to learn these additional moves if you want to reach a boss with your health mostly intact.Īnother thing the game does to spice things up is provide a choice of three playable characters. The game also features a few special moves, provided you use a direction in conjunction with your attack button. You also have a special meter that fills up automatically over time and gives you a screen-clearing attack if you can stay unharmed for long enough. You have a block ability, which few beat-'em-ups have ever considered including. The first comes from your attack arsenal, which gets deep enough to feel like a basic pre- Street Fighter fighting game. However, the game also throws in a few things to add some depth to those basic mechanics. Your regular melee attacks deal enough damage to kill weaker enemies with one blow, and you gain the ability to pick up some objects in the environment and throw them at foes. The game adheres to the standard mechanics of the genre. It also means that there's less of a chance of missing an opponent, since you don't have to line up to the exact pixel just to finally make contact. It isn't a typical setting for the genre, but the move means that the action is more immediate since enemies are rushing at you from both sides. Instead of being able to move up and down a slanted plane to fight off enemies, you'll do so in a side-scrolling environment. This isn't a typical brawler like Final Fight or Double Dragon, as it is more comparable to Bad Dudes. It's short and sweet as far as beat-'em-up plots go, and it does a good job of giving you a reason to start beating up people. As the rebel Mulk, you know that going against Banglar and his forces is practically suicide, so you create a group of ninja androids to do the job for you. A once-great nation has come under the tyrannical rule of a man named Banglar. The only time you'll see any semblance of a plot is at the beginning of the game and at the very end. For beat-'em-up fans, this is something of a treat. The Ninja Saviors: Return of the Warriors arrives on the Switch as something of a peculiarity, a remastered remake of a game that's already a little over 30 years old. In 1994, The Ninja Warriors came to the Super Nintendo, but it was completely remade with upgraded aesthetics and some mechanics, while also boasting the same features as the original arcade iteration. It was a good beat-'em-up at the time, and PC players got a home port of it first. When The Ninja Warriors originally came out in arcades in 1987, it was one of the few titles that used Taito's ultrawide monitor setup, which had been initially created for the space shooter Darius. Buy The Ninja Saviors: Return of the Warriors
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